We are hopping that what we learn from this test game round and HaHu game worlds will help us improve in general for the future.
WHY DID THEY STOP MAKING THE SETTLERS GAME FULL
Yes, there are less players than before, once the pandemic restrictions were lifted is normal that many players step back a bit from playing full on for a while. These are just a few things we have done in the past few weeks, while we worked in the background to improve performance that needed to be addressed. The vacation mode receive further testing in the latest test game world and we went back to the drawing board for the menhir function. We are as well working on improvements for the vacation mode and have been looking at improvements for the menhir function. We have been reacting quickly to the exploits found in several occasions during the last few weeks, and we installed fixes for things like massive attacks stopping WW for been able to function or the king/duque exploit, just to mention 2. I am not going to say things are perfect, but they are a bit better than what is exposed. Thank you very much for the analysis Pinkguy#NL. Or, my favorite, kingdoms using 1 duke to make a bunch of huge treasury villages, fill those to the brim, and then let that duke get banned so the treasures are untouchable.Īnd finally there is the terrible community managers who pretend the problems that we address are not really that problematic.Įntire threads where 90% of the posters agree on something and then the community managers come with the "oh but we have to also consider the 10%" simply because the 10% vote to NOT do anything, and not doing anything is what the Travian Kingdoms team is pretty darn good at. Or people abusing the vacation system to train insane day 30 hammers that nobody should have to deal with. Think people registering just to fast settle a cropper and keep it occupied for the entire server whilst doing nothing else. Issues that are problematic to the game aren't being addressed. However, it still takes way too long for problematic features and bugs to get fixed. Edit: The recent changes were indeed what we asked for. The only changes are ones that we didn't ask for.
The underlying problem of it all is that development is non existent. They take one look at it and think "oh another pay2win game" and leave.Ī solution could be to make the cardgame rewards purchasable and give new players a bit more starting gold.
The cardgame rewards seem extremely OP to new players. The menhir system could be explained in the tutorial so new players better understand what is going on.Īnother thing is that the card game is extremely bad for getting new f2p players. Ofc you prompt them to contact a king and he can explain, but to force social interaction so early is. They have to join an existing kingdom, but the tutorial never explained how the menhir system works. If they join in an ongoing server they will be overwhelmed by how strong everyone already is. "treasury activated, new village settled, blablabla" and they only had a very basic tutorial that is completely outdated. If they join at server start they will likely be overwhelmed by how much is going on. New players can't really get a good foothold in any server. The menhir system encouraged these big predefined kingdom playstyles. These existing teams should split, but they grew together so they likely won't. The only way you can get some management experience is in a team that already has lots. This usually results in few big kingdoms, which makes it hard for other players to learn those responsibilities. The small amount of players that are actually good at the management of a kingdom play together so they can share responsibilities. Other players follow cause they don't want the responsibilities and find that new teams just don't have as good management as they were used to. I stayed up nights to arrange things for the kingdom and could do so without any conflicts with real life. I used to play two or more servers at a time. Many experienced players leave this game cause they grow up and get responsibilities in life that aren't compatible with the game.